Computer Engineer
Developed autonomous object tracking and obstacle avoidance robot using computer vision and machine learning techniques.
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Built a real-time 3D game engine from scratch in C++/OpenGL featuring a cat wizard exploring a procedurally generated magical library and custom built shaders.
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Created a TRON-inspired animation using OpenGL, featuring dynamic lighting and camera effects.
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Designed and coded a complete Tetris game from scratch in Lua and LOVE 2D, with level selection, live scoring, and all classic features.
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Developed a desktop music transcription application integrating Magenta’s Onsets and Frames, Spleeter, and MuseScore.
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Trained a neural network using TensorFlow & Keras to classify fashion images into 10 categories (e.g., shirts, shoes, bags). Achieved solid accuracy with a fully connected NN and visualized validation curves.
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Built Flappy Bird from scratch in Pygame and coded a custom neural network that learns via mutation and evolutionary fitness.
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